HornyCreator
FluffyQuack from patreon

FluffyQuack

patreon


FluffyQuack posts

Resident Evil 2, 3, and 7 getting major patches on Steam very soon

Just a little heads up.  Capcom will be releasing patches to RE2, RE3, and RE7 adding ray-tracing support (more info here: https://twitter.com/RE_Games/status/1507414411312439301). They haven't announced a release date, but I expect this will happen tomorrow, 12th of June (Capcom will have a big stream that day with announcements, more info here: 2022-06-12 14:09:24 +0000 UTC View Post

Dark Forces - Duke Nukem Mod

FluffyQuack post Dark Forces - Duke Nukem Mod from patreon

I've been experimenting a bunch with AI voice programs lately, and I decided to make this quick mod. It adds Duke Nukem as the main character, and he talks a whole lot. Maybe too much. But that was the vibe I wanted to go for. The Duke Nukem voice clips were generated using xVASynth by DanRuta (https://www.nexusmods.com/skyrimspecialedition/mods/44184).

I made this as a ...

View Post

Doom Ray Traced - Fluffy Mod

FluffyQuack post Doom Ray Traced - Fluffy Mod from patreon

Sultim-T made a really neat port of Doom (based on prBoom Plus) that adds ray tracing: https://github.com/sultim-t/prboom-plus-rt/releases 

In preparing for a playthrough of it, I made my own fork with various changes. It's available here in case anyone wants to check it out: 2022-04-09 17:27:38 +0000 UTC View Post

Fluffy Manager v2.252 release - Faster mod installs and other changes

New Fluffy Manager release!

Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip

This update includes all the changes from the work-in-progress releases I've made the past few months (KOF 15 support, mods in PAK format for RE Engine games, Hot Purs...

View Post

Need for Speed Hot Pursuit Remastered mod - Cockpit View

FluffyQuack post Need for Speed Hot Pursuit Remastered mod - Cockpit View from patreon

This mod adds a cockpit view in Hot Pursuit by overriding the offsets for the "hood camera."

Download and usage:

  • Download: https://fluffyquack.com/WIP/modmanager.rar 
  • Extract Fluffy Manager anywhere and run it.
  • Select NFS: Hot Pursuit Remastered as the game in Fluffy Manager (you don't need to select install directory for the game if it's not found).<...

    View Post

ARCtool v0.9.5 release - New extension list for Dragon's Dogma Online

Small update for ARCtool that updates the extension list for DDO. This one should be a lot more complete. This is what the extension list looks like in the code: https://pastebin.com/raw/YktiTma0 (thanks to Ando for supplying the list)

Download: https://fluffyquack.com/tools/ARCtool.zip
Batch files: 2022-02-27 19:05:03 +0000 UTC View Post

King of Fighters XV mod - King Torn Clothing

FluffyQuack post King of Fighters XV mod - King Torn Clothing from patreon

While learning how to mod KOF15 I made these two mods quickly. The default models for King and Y. Sakazaki have been swapped with the variant model which is used when they're KO'ed with a special or super move.

The mods can be downloaded directly via Fluffy Manager: https://fluffyquack.com/tools/modmanager.zip (look for "King with Torn Shirt" in the list of downloadable mods) View Post

Fluffy Manager v2.252 work in progress - Mods as PAK files, and KOF15 support

New Fluffy Manager (work in progress) release!

Download: https://fluffyquack.com/WIP/modmanager.zip (install by extracting the files over your mod manager install)

This adds support for installing mods as PAK files for RE Engine games (Monster Hunter Rise, DMC5, RE8, etc):

  • This works in a similar way as installing PAK mods for UE4 games (excluding SF5) in the mod mana...

    View Post

Update to SoulCalibur VI CAS Cards site - Spam bots defeated!

FluffyQuack post Update to SoulCalibur VI CAS Cards site - Spam bots defeated! from patreon

I've been hosting this site for a couple of years that lets users share custom characters for SoulCalibur VI.

Site link: https://cascards.fluffyquack.com/post/list 

Savegame tool for exporting and importing custom characters to SC6: https://www.patreon.com/posts/36746259 

I started havi...

View Post

Door skip mod for Resident Evil 1 and 0 remasters v1.5

I made an update to my door skip mod for RE1 and RE0. Download link for v1.5: https://github.com/FluffyQuack/rehd-nodoors/releases 

The functionality is completely the same, but this release shouldn't cause anti-virus to go crazy. I don't know why, but some years after I released the mod, more and more anti-virus would detect it as a false positive (it peaked at 18 false...

View Post

Adding wallpapers to games in Fluffy Manager

The default download for Fluffy Manager contains no wallpapers. You can download a package of them in the "Downloads" section in the program.

You can also customize the wallpaper and logo shown for games in Fluffy Manager. Here's how:

  • Navigate to Games\[GameName]\Wallpapers (replace [GameName] with whatever game you want to add a wallpaper to: RE8, MHR, etc)
  • Create the "wallpapers" directory if it doesn't exist.
  • Place an image here with ...

    View Post

Creating preview information for Fluffy Manager mods

Here's detailed information on how mod preview works in Fluffy Manager

In the root folder for a mod, you'll want to make a text file called modinfo.ini. Its contents can look something like this:

name=Crazy Mod
version=v1.0
description=This crazy mod does some crazy stuff.\n\nBelieve me, you've seen nothing yet.
author=Crazy Modder Person
category=Animations
category=Enemies
homepage=patreon.com
screenshot=preview.jpg

Here are details...

View Post

Fluffy Manager and REtool work in progress - Improved support for encrypted MHR PAKs

New Fluffy Manager (work in progress) release!

Download: https://fluffyquack.com/WIP/modmanager.zip

And work-in-progress REtool release: https://fluffyquack.com/WIP/REtool.rar

Here's a partially complete file list that can be used for MHR: 2022-01-22 13:27:49 +0000 UTC View Post

Fluffy Manager and REtool work in progress - Support for MHR's encrypted PAK file

New Fluffy Manager (work in progress) release!

Download: https://fluffyquack.com/WIP/modmanager.zip

And work-in-progress REtool release: https://fluffyquack.com/WIP/REtool.rar (update: I initially uploaded the wrong version of REtool. If you think you could have downloaded the wrong version, downl...

View Post

Duke Nukem 3D mod - Quieter Octobrains

Every time I play Duke Nukem 3D I get annoyed with how crazy loud the Octobrain pain sound is compared to all other sounds in the game. Turns out, modding the game is extremely straightforward, so this mod ended up being super quick and easy to make. I'm not sure if it's something anyone else would want to use, but why not release it just in case.

Install instructions for Duke Nukem 3D Megaton Edition and the original DOS release:

  • Extract the ZIP file con...

    View Post

Fluffy Manager v2.251 release - Monster Hunter Rise support!

New Fluffy Manager release!

Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip

This version has three changes:

  • Support for full version of Monster Hunter Rise
  • Support for Ghosts'n Goblins Resurrection
  • Fixed the "firs...

    View Post

Fluffy Manager v2.250 release - Updated RE8 third person mod

New Fluffy Manager release!

Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip

This is just a quick update to make the RE8 third person mod work again since RE8 got patched today. No other changes in this Fluffy Manager release.

View Post

Nearly all RE Engine games were patched today

Capcom pushed a patch today to nearly all of their RE Engine games (this includes RE2, RE3, RE: Resistance, RE7, RE8, and DMC5).

The patches themselves don't add anything major. For most of the games, it seems the only change is the addition of an Nvidia Gameworks logo. Capcom stated RE7 and RE8 got some small bug fixes.

Unfortunately, this can cause a small headache modding-wise. Some of these patches replaced PAK files rather than adding new ones, which means...

View Post

Prince of Persia 1 mod - Widescreen support

FluffyQuack post Prince of Persia 1 mod - Widescreen support from patreon

This is a mod I made for SDL-PoP (a fan-made, reverse-engineered port of DOS Prince of Persia). This is one of my favourite games ever, but one thing I dislike is that you don't get any preview of what the next screen looks like as you run through the game. You could be running full speed into a screen... but then the next screen starts off with a bottomless pit.

This mod makes the game capable of rendering multiple screens every frame, so when using a widescreen res...

View Post

Fluffy Manager v2.249 release - UI fixes and improvements

New Fluffy Manager release!

Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip

Full list of changes:

  • Added support for the Monster Hunter Rise demo.
  • Fixed order of games in "Define game info" menu.
  • Added a toggle in ...

    View Post

Fluffy Manager v2.249 work in progress - Improvements to mod list navigation

New Fluffy Manager (work in progress) release!

Download: https://fluffyquack.com/WIP/modmanager.zip

Another work-in-progress release for v2.249 with these enhancements:

  • You can now press letters and numbers on the keyboard while in the mod list to jump to mods starting with that character.
  • Fixed alphabetical sorting for mod lists and other menus. Previous ver...

    View Post

Resident Evil Village mod - 400% Face Animations

FluffyQuack post Resident Evil Village mod - 400% Face Animations from patreon

This is similar to the RE3 mod I made last year: https://www.patreon.com/posts/43117800

The intention was for this to be silly and funny... but the end result is honestly more terrifying than anything else.

The mod affects almost all faces in the game, affecting both in-game and cutscene animations. The mod is called "400% Face Animations" but the values I used for modifying face ani...

View Post

Fluffy Manager v2.249 work in progress - Support for Monster Hunter Rise demo

New Fluffy Manager (work in progress) release!

Download: https://fluffyquack.com/WIP/modmanager.zip

Just a quick work-in-progress release with support for the Monster Hunter Rise demo released today. Modding it works the same way as other RE Engine games.

RE8 got patched today which means my third person mod most likely broke once again. I'll try to get that fixed one of th...

View Post

Jagged Alliance 2 - All character portraits re-created at high quality with AI

FluffyQuack post Jagged Alliance 2 - All character portraits re-created at high quality with AI from patreon

This is done using e4e+StyleCLIP (more info and tutorial here: https://www.youtube.com/watch?v=g-vm_oCHWN8). I was curious how it would handle the portraits in JA2, and the results are generally very impressive. There are some characters it didn't get quite right, and it especially struggled with characters wearing glasses, but I think most of the results look very good, especially since th...

View Post

OpenXcom - FluffyMod v1.02

FluffyQuack post OpenXcom - FluffyMod v1.02 from patreon

Here's a project I randomly ended up doing last few weeks. In preparation for a stream of X-Com: Terror from the Deep (streamed at twitch.tv/fluffyquack) I wanted specific quality-of-life features added (and some features that made it easier to watch the stream).

I don't think I'll do any more work on this as I wanted these specific features and that's it. It's similar to how I randomly added a few...

View Post

Today's Resident Evil Village patch and Fluffy Manager

Resident Evil 8 got patched yet again today (I'm surprised Capcom is suddenly patching the game so much lately after it received no patch for several months after launch). Normally I'd need to update the third person mod so it's compatible again, but it's not needed this time, as the code changes Capcom did were so minimal that the same trainer addresses still function just fine.

If you had any mods installed as you patched the game, note that you might have to clean...

View Post

Fluffy Manager v2.248 release - Fix for buggy mod addon menus

New Fluffy Manager release!

Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip

Turns out the previous mod manager release had an annoying bug where it would show the wrong menu after installing or uninstalling a mod addon or bundled mod. This qui...

View Post

Fluffy Manager v2.247 release - Custom text search

New Fluffy Manager release!

Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip

This is the same as the work-in-progress build I uploaded yesterday. I feel this is stable enough for a proper release.

The main changes since the last stable re...

View Post

Fluffy Manager v2.247 work in progress - Third person mod updated to work with very latest RE8 patch

New Fluffy Manager (work in progress) release!

Download: https://fluffyquack.com/WIP/modmanager.zip

RE8 got patched again (on the 10th of this month), so here's a quick update to the mod manager to make the third person trainer compatible again.

This version also adds one new way of organizing multiple mods as one button, which is by having multiple mods share the same "nam...

View Post

Fluffy Manager v2.247 work in progress - Third person mod updated to work with latest RE8 patch

New Fluffy Manager (work in progress) release!

Download: https://fluffyquack.com/WIP/modmanager.zip

I tried to get this uploaded quickly so the third person mod works again. I would have made this a stable release, but I've done some big-ish changes behind the scenes, so I just wanna make sure those changes haven't caused any compatibility issues. I was compiling with a very old ...

View Post