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CodeLikeMe posts

How to replace Unreal Third Person Mannequin Character

CodeLikeMe post How to replace Unreal Third Person Mannequin Character from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to show you how to easily replace the mannequin character we have in unreal third person template easily with a different character mesh. For this I am going to use a character i downloaded from mixamo and then re-target the complete mannequin animation blueprint for t...

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Unreal Climbing - Capsule Trace Before Climb - UE4 Tutorial #392

CodeLikeMe post Unreal Climbing - Capsule Trace Before Climb - UE4 Tutorial #392 from patreon

 Project Files : https://www.patreon.com/posts/36050769 In this episode of unreal engine open world series, I am going to further improve the ledge climbing system. Today, I am going to do a check to see if the character can climb up the ledge using a capsule trace. if the capsule trace hits something, that means, the character cannot move up, there is something blocking the character. Like...

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Design Patters In Game Development II

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Unreal Character Customization System Tutorial

CodeLikeMe post Unreal Character Customization System Tutorial from patreon

 Project Files : https://www.patreon.com/posts/36136513

This is another request from one of the patrons. Here I am going to implement a character customization system. The player will be able to select and assign equipment to the character from a set of available eq...

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Unreal Third person Shooter #50 - New Exo-skeleton Character Mesh

CodeLikeMe post Unreal Third person Shooter #50 - New Exo-skeleton Character Mesh from patreon

 In this episode  of unreal engine third person shooter series, I am going to import and retarget a new character mesh for the player character. The new mesh has a exo skeleton, so we can implement stuff like higher jumping, wall running and other interesting mechanics in future.  Download Project :  https://www.patreon.com/CodeLikeMe/posts?tag=source%20code View Post

Project Files - Character Customization System

CodeLikeMe post Project Files - Character Customization System from patreon

Here is the project file of the character customization system i developed in this video
https://youtu.be/B5fmS8vmHNQ

password : codelikeme_customization

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Unreal Third person Shooter #49 - Getting Hit With Layered Animations

CodeLikeMe post Unreal Third person Shooter #49 - Getting Hit With Layered Animations from patreon

 In this episode  of unreal engine third person shooter series, I am going implement a layered animation system so that the hit reaction will be played independent from the character movement footwork. Download Project :  https://www.patreon.com/CodeLikeMe/posts?tag=source%20code 

Full Third person shooter series : 2020-04-17 04:12:30 +0000 UTC View Post

Project Files - Ledge Climbing Animation Improvements

CodeLikeMe post Project Files - Ledge Climbing Animation Improvements   from patreon

updated open world climbing system as of episode 390

password : codelikeme_landledge

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How to create Ziplines in Unreal Engine

CodeLikeMe post How to create Ziplines in Unreal Engine from patreon

 Project Files : https://www.patreon.com/posts/35975173 I wanted to make a zipline system as in Star wars Last Jedi fallen order game. So, here is my attempt on creating a zipline system in unreal engine where the character can move down the zipline using also move up as in a powered zipline. I am going to create a zipline where you can modify the starting and end position as you please and...

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Design patterns in game development

CodeLikeMe post Design patterns in game development from patreon

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Unreal Climbing - Climb Up Ledge - UE4 Tutorial #389

CodeLikeMe post Unreal Climbing - Climb Up Ledge - UE4 Tutorial #389 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to implement climb up on the ledge after he hang on the ledge. In last episode, we implemented a way to detect a ledge and hang on that ledge. Now, usina an animation with root motion, we are going to make the character climb up on th...

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Unreal Climbing - Hang On Ledge - UE4 Tutorial #388

CodeLikeMe post Unreal Climbing - Hang On Ledge - UE4 Tutorial #388 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. This part is about hanging the character on a ledge. I did this part a while ago, but i wanted to improve it as there were some bugs and i was not satisfied with the stat...

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Project Files - Unreal Ziplines System

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Here is the project file of zipline system i implement in unreal engine 4.24


password : codelikeme_ziplines

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Project Files - Ledge Climbing

CodeLikeMe post Project Files - Ledge Climbing from patreon

Ledge Climbing System update as of episode #389 in open world series
password : codelikeme_ledge

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Unreal Third person Shooter #48 - Enemy Bullet Trails

CodeLikeMe post Unreal Third person Shooter #48 - Enemy Bullet Trails from patreon

 In this episode  of unreal engine third person shooter series, I am going to improve the visibility of the bullet trails so that the player will be able to clearly see from where he go shot and who is shooting at him. This is very important for the player's experience.  Download Project :  https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Full Th...

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[Project Files] Unreal Character Selection - Persistence

CodeLikeMe post [Project Files] Unreal Character Selection - Persistence from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Last Time, we developed a character selection screen in unreal engine. Player is able to select a male or female character and for each gender, there are be multiple characters.  In this part, I am going to show you how to keep those selection, and play the next loaded level with the selecte...

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Unreal Character Selection

CodeLikeMe post Unreal Character Selection from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to develop a character selection screen in unreal engine. Player is able to select a male or female character and for each gender, there will be multiple characters.  The player's selection will be persistent throughout the game. So, the player is able to play the game leve...

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Third Person Wall Running In Unreal Engine

CodeLikeMe post Third Person Wall Running In Unreal Engine from patreon

 Project Files : https://www.patreon.com/posts/35566022 Today, I am going to develop a wall running system using the third person character template in unreal engine 4. Just like in games like prince of Persia, Star wars Fallen Order - Last Jedi, the character will be able to run along a vertical wall in an arc to reach the next platform.  support my work : 2020-04-06 16:50:24 +0000 UTC View Post

Predictive Jump - Launch Velocity - UE4 Tutorial #387

CodeLikeMe post Predictive Jump - Launch Velocity - UE4 Tutorial #387 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. That means, when the character jumps, it already knows where it is going to land if there is something blocking , or if there is simply a ledge or something, character wi...

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Object Inspection in unreal engine II - Dynamic Depth of field

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 project Files : https://www.patreon.com/posts/35481926 This is a special request tutorial from one of the patrons.  The objective is to implement an item inspection system. In the last episode, I implemented a way to move the object closer to the camera when we inspect, today, I am going to add a dynamic depth of field effect to focus on the object we are inspecting.   suppo...

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Project Files - Wall Running in Unreal Engine

CodeLikeMe post Project Files - Wall Running in Unreal Engine from patreon

Here is the project file i used for the third person wall running demonstration in unreal engine

password : codelikeme_wallrunner

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Projct Files - Shooter AI

CodeLikeMe post Projct Files - Shooter AI from patreon

Here is the updated project files as of episode 47 in unreal third person shooter series

password : shootlikeme_ai

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Project Files - Object Inspection In Unreal Engine

CodeLikeMe post Project Files - Object Inspection In Unreal Engine from patreon

Here is the project file of complete object inspection system I developed in unreal engine 4

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Predictive Jump - UE4 Tutorial #386

CodeLikeMe post Predictive Jump - UE4 Tutorial #386 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. That means, when the character jumps, it already knows where it is going to land if there is something blocking , or if there is simply a ledge or something, character wi...

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Lecture 7 - Object Oriented Principles In Game Development

CodeLikeMe post Lecture 7 - Object Oriented Principles In Game Development from patreon

 Due to the corona outbreak, The local universities are closed and as a result, we have to conduct the lectures through internet. So, here is the 2nd video lecture I have recorded. This time we are going to discuss about Object Oriented Programming Priciples (OOP) and how to use them in game development. We are going to discuss about basic principles such as inheritance, encapsulation polymorphism and abstraction using examples in game development. Also the coupling a...

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Project Files - Water Leaks on Camera

CodeLikeMe post Project Files - Water Leaks on Camera from patreon

Here is a sample project with the water leaks on camera effect I have developed.

password : codelikeme_waterleaks

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Safely Destroy Actors When Out Of Range and Not On Screen - UE4 Tutorial #385

CodeLikeMe post Safely Destroy Actors When Out Of Range and Not On Screen - UE4 Tutorial #385 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to create a system to destroy the NPC characters who are far away from the player more than a certain threshold safely. that means, even if they are far away, if the player can see them in distance, they won't vanish, they will only v...

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Unreal Third person Shooter #47 - NPC shooting AI Behavior Tree

CodeLikeMe post Unreal Third person Shooter #47 - NPC shooting AI Behavior Tree from patreon

 In this episode  of unreal engine third person shooter series, I am going to implement a shooting AI system using behavior trees. When the player is visible for the enemy NPC characters, they will start shooting at player, if player go out of there visibility range, they will stop shooting.   Download Project : https://www.patreon.com/posts/31567533 Full Third person shooter...

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Inspect Objects in Unreal Engine

CodeLikeMe post Inspect Objects in Unreal Engine from patreon

 project Files : https://www.patreon.com/posts/35152293 This is a special request tutorial from one of the patrons.  The objective is to implement an item inspection system. In the last episode, I implemented a way to highlight the object when the mouse hovering the object. Now, I am going to move the object closer to the camera to inspect the object when the mouse left is clicked and ...

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Open World NPC Spawner - UE4 Tutorial #384

CodeLikeMe post Open World NPC Spawner - UE4 Tutorial #384 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to create an NPC spawning system based on the players location. As you know, in an open world game, we can't afford to manually place all the characters we need in the editor and also we can't keep as many as characters we need in the...

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