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Unreal Village Level Design - UE4 Tutorials #357

CodeLikeMe post Unreal Village Level Design - UE4 Tutorials #357 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue working on the island village. My basic design idea for the village is, near the coast, there will be something like a slum, which is a little bit dirty area. and after that, in upper level, high class area.  ...

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Unreal Landscape Road Material Layer - UE4 Tutorials #356

CodeLikeMe post Unreal Landscape Road Material Layer - UE4 Tutorials #356 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue working on the island village. My basic design idea for the village is, near the coast, there will be something like a slum, which is a little bit dirty area. and after that, in upper level, high class area.  ...

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How Hyperdrive Works In Star Wars Jedi - Fallen Order

CodeLikeMe post How Hyperdrive Works In Star Wars Jedi - Fallen Order from patreon

I was wondering how they have implemented the "Hyperdrive" in Star Wars Jedi Fallen Order. SO I detached the camera and move it away from the player. It was just a capsule with a texture moving material. I'll do another episode on how to implement this feature later.
#CodeLikeMe ...

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Dolly zoom / Vertigo effect in unreal engine 4

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 I was playing star wars Jedi - fallen order and I noticed they have used the dolly zoom effect in that game inside the train mission. So, I wanted to try the dolly zoom or vertigo effect in unreal engine 4.  +

Project Files  : https://www.patreon.com/posts/33710369 support my work : https://www.patreo...

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Dolly zoom effect in unreal engine

CodeLikeMe post Dolly zoom effect in unreal engine  from patreon

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Project Files - Dolly Zoom / Vertigo effect

CodeLikeMe post Project Files - Dolly Zoom / Vertigo effect from patreon

Project I used to demonstrate how to implement vertigo or dollyzoom effect in unreal engine. 

Password : codelikeme_vertigo

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Level Design - Island Village I - UE4 Tutorials #355

CodeLikeMe post Level Design - Island Village I - UE4 Tutorials #355 from patreon

Project Files : https://www.patreon.com/CodeLikeMe/po... In this episode of unreal engine open world tutorial series, I am going to start creating an island  village surrounded by a lake. First part is t...

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Project Files - Editor Scripting Utilities

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This update contains the updated editor utility widget I created to support per instance modifications for procedurally placed instanced static meshes 

password : codelikeme_editorutility

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Unreal Third person Shooter #40 - AI aiming at opponents

CodeLikeMe post Unreal Third person Shooter #40 - AI aiming at opponents from patreon

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Project Files - Procedural Farm with multiple mesh variation support

CodeLikeMe post Project Files - Procedural Farm with multiple mesh variation support from patreon

This update contains the procedural farmland system with multiple mesh variation support as of episode 353 in open world series. 

password : codelikeme_proceduralfarmland

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Game jam Tips For Success! [2020]

CodeLikeMe post Game jam Tips For Success! [2020] from patreon

 Hello Everyone, We are hosting the Global Game Jam #GGJ in Colombo Sri Lanka organized by Sri Lankan Unity Developers and Powered by Arimac.  So, we thought of sharing some of the trips and tricks that might help you to succeed in this game jam event. Also we wanted to point out some of the mistakes teams usually do and how to prevent those mistakes as well.  And feel free to reach us and ask if you have any questions through these pages. We will be in touc...

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Procedural Farmland - UE4 Tutorials #353

CodeLikeMe post Procedural Farmland - UE4 Tutorials #353 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, we are going to fix the advance foliage spawner blueprint to support multiple mesh variations for same procedural element. With this system, we can make stuff like procedural farmlands, crop-fields, forests ..etc and same type of object can have variations of static meshes.  ...

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Procedural Buildings in Unreal Engine 4

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 A demonstration of how to use procedural tools we have developed to make buildings with thousands of components very easily.  Download the project here : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code 

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Unreal Landscape Sea Level - UE4 Tutorials #352

CodeLikeMe post Unreal Landscape Sea Level - UE4 Tutorials #352 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Last time in our unreal engine open world game, we created a water body in our game world. Today, I am going to show you how to automatically apply a different material layer to the landscape to represent the wetness and the nature of the surface below sea level. Also, there will be no grass outp...

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Unreal Infinite Subway

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 Project Download : https://www.patreon.com/posts/33469882 

There is a scene in Star Wars Jedi - Fallen order where player goes in a subway train. So, I enabled the debug camera in the game and observed how it works, basically coach stays still and the tunnel around it goes past the train and repeat infinitely. So, I decided to demonstrate how to do that in unreal engine.  View Post

Unreal Water Material Part IV - Water Waves - UE4 Tutorials #351

CodeLikeMe post Unreal Water Material Part IV - Water Waves - UE4 Tutorials #351 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we are developing in unreal engine 4, for the open world game, Today, I am going to add water waves. In the shore, the water will go inland and retreat, continuously just like ocean waves. As the waves move, foams will appear on the places the water collide with other meshes...

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Unreal Water Material Part III - Water Foams - UE4 Tutorials #350

CodeLikeMe post Unreal Water Material Part III - Water Foams - UE4 Tutorials #350 from patreon

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code 

In the water material we are developing in unreal engine 4, for the open world game, Today, I am going to find a way to add foams. Foams would appear on any place where the water collide with any other mesh including foliage or landscape or any character.  

support my work here :...

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Project Files - Infinite Subway

CodeLikeMe post Project Files - Infinite Subway from patreon

Here is the project files of the episode (https://youtu.be/nD-oVyLFoT0) where I created an infinite subway tunnel with a moving train.
password : codelikeme_subway

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Project Files - Ocean Shader

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This project contains the water material we have created as of the episode 351 in open world series. 

Password : codelikeme_water

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Unreal Water Material Part II - Blending Water Edge with Land - UE4 Tutorials #349

CodeLikeMe post Unreal Water Material Part II - Blending Water Edge with Land - UE4 Tutorials #349 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we developed in last episode, the edge of the water surface where it overlap with the landscape or any other object, we can see a very clear seam, which doesn't blend at all. This make it look very artificial. Today, I am going to find a way to smoothly blend the water surfa...

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Unreal Water Material Part 1 - UE4 Tutorials #348

CodeLikeMe post Unreal Water Material Part 1 - UE4 Tutorials #348 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to create a water material from scratch to be used for the lake I am working on my open world level. It would be a translucent material with ripple effects where the ripple size, speed,  water color and many other parameters would be able to customize to create any type of ...

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Unreal Third person Shooter #39 - AI Sight Perception

CodeLikeMe post Unreal Third person Shooter #39 - AI Sight Perception from patreon

 In this episode, I am going start working on the AI controller for the enemy NPC characters in my third person shooter game. First step is to add an AI perception sight component. When the npc character start seen the player, it will equip the weapon and start aiming, if the player walk away from the sight radius, it will stop aiming.  Download Project : https://www.patreon.com/posts/3156...

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Open World Design - Lake - UE4 Tutorials #347

CodeLikeMe post Open World Design - Lake - UE4 Tutorials #347 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I started this episode as an attempt to merge 2 separate levels I have created. A leve i designed with procedural elements to the open world level. But, In the middle the project crashed and I had to restart the project and ended up doing some world designs. I added a lake and I am now pla...

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Project Files - Procedural Fence with Random Meshes

CodeLikeMe post Project Files - Procedural Fence with Random Meshes from patreon

Here is the procedural fence system I have updated as in episode 345 in open world series where we can use multiple meshes in the same procedural element.
https://youtu.be/4_2UWXGJMyM

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Procedural Fence - Random Meshes - UE4 Tutorials #345

CodeLikeMe post Procedural Fence - Random Meshes - UE4 Tutorials #345 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to do some modification to the procedural object blueprint I have used to create the procedural farm and the procedural fence around the farm in previous episode. This modification will allow the system to randomly select a mesh from an array of available meshes to place along t...

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Civilian AI - Run Away From Danger - UE4 Tutorials #344

CodeLikeMe post Civilian AI - Run Away From Danger - UE4 Tutorials #344 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, we are going to improve our civilian AI to show more awareness about the surrounding. If the civilian AI character see another character with an equipped weapon, civilians will stop regular schedule and start running away from that danger. Ten after a while, they will return to their norma...

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Project Files - Shooter [ragdoll & death]

CodeLikeMe post Project Files - Shooter [ragdoll & death] from patreon

Here is the updated character blueprint of the soldier and player characters as of episode 38 in TPS series. 

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Project Files - Farmer AI

CodeLikeMe post Project Files - Farmer AI from patreon

Here is the update of civilian farming AI system as of episode 343. This include an example farm land with a fence created using the procedural tools and the civilian character with behavior tree based AI for working.  

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Civilian AI - Working Area - UE4 Tutorials #343

CodeLikeMe post Civilian AI - Working Area - UE4 Tutorials #343 from patreon

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the farming/working AI system we have developed for the civilian characters in last episode, the character doesn't know about the boundary of the farmland. SO, sometimes, he can work even outside the boundary/ fence of the farm. Today, I am going to improve the civilian AI to prevent happenning that...

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CodePlays Star Wars Jedi - Fallen Order

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 Well, This is something new. I wanted to see if I can make some meaningful content while playing games. There are already so many game reviewers and streamers, But I wanted to play and share some of my thoughts in the perspective of a developer. May be I will try to implement some ideas we see here as a tutorial later. So, Here goes the fist such episode.  Star Wars Jedi - Fallen order is developed in unreal engine. And you already know what star wars is about. ...

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