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So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
Negi
BABEL
minghecanyue
KoColeman
silentoverseer
Superfast Matt
movaftermidnight
mikuline39
wonderful world
OnaHoly
colortheory
The Kinky Quest
壹佰零柒_107
penpen10
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fookchan
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702
Vanfunfun
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Puppet-Master
のらネコ
けむけむけ
no-ai
PB
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Dena
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thenobodies
DepressedSimmer
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gonen2
SIRIUS
maomeow
nemimimizu