gumroad
In this scene you will find a workflow to generate terrains in a procedural way with a shader and planes with array modifier.
The shader tree has been organized to manage mountains vegetations and water level separately.
Hope you enjoy :)
extra_life
santrade
shakotanbunny
LunaMaiEye
Koffee Comics
cinko
diudada
eileensamoyed
pldg
DATABROTH
RatofDrawn
Kirisy
ISEKOMIX
dogscribss
dkaketsu
aguda
mmirror
Bodyswap101
にゃふ
Mike Murphy
Dokatzo
froggywithfries
Erotibot
Benianus 3D
aylesim devices
Blaggards
Partaevil
mandybtbt
Mimbres School
Animators Journey
Newt3012
ぽっぷらんど(柊ぽぷら)
jklind
CELEXIA
BarretXIII's Legacy Packs!
melovin
papepoxx
Radio Icetive
Nudefotographer
ape_loo
alexanderwales
gaabycoding
Abel Dopazo
wererdraws
etheria