Non subD 3D kitbashing set for fast prototyping and designing.
formats included:
.blend (2.76)
.obj ( all modifiers applied)
.fbx ( all modifiers applied)
.blend (a version) with centered orientation and generated previews.
auto UVs are included in case if some renderer doesn't have that. Tested with quixel and substance, I still suggest to use procedural textures though.
(Because everyone handles obj as is pleased; ...
2016-01-24 18:28:59 +0000 UTC
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Non subD 3D kitbashing set for fast prototyping and designing.
formats included:
.blend (2.76)
.obj ( all modifiers applied)
.fbx ( all modifiers applied)
updade 1.01 :
small shading fixes
.blend (a version) with centered orientation and generated previews.
auto UVs are included in case if some renderer doesn't have that. Tested with quixel and substance, I still suggest to use procedural textures...
2015-08-30 21:12:54 +0000 UTC
View Post
Non subD 3D kitbashing set for fast prototyping and designing.
formats included:
.blend (2.76)
.obj ( all modifiers applied)
.fbx ( all modifiers applied)
updade 1.01 :
small shading fixes
.blend (a version) with centered orientation and generated previews.
auto UVs are included in case if some renderer doesn't have that. Tested with quixel and substance, I still suggest to use procedural textures though.
<...
2015-08-30 21:08:22 +0000 UTC
View Post
Non subD 3D kitbashing set for fast prototyping and designing.
formats included:
.blend (2.76)
.obj ( all modifiers applied)
.fbx ( all modifiers applied)
updade 1.01 :
small shading fixes
.blend (a version) with centered orientation and generated previews.
auto UVs are included in case if some renderer doesn't have that. Tested with quixel and substance, I still suggest to use procedural textures though....
2015-08-30 20:59:42 +0000 UTC
View Post
Non subD 3D kitbashing set for fast prototyping and designing.
formats included:
.blend (2.76)
.obj ( all modifiers applied)
.fbx ( all modifiers applied)
updade 1.01 :
small shading fixes
.blend (a version) with centered orientation and generated previews.
auto UVs are included in case if some renderer doesn't have that. Tested with quixel and substance, I still suggest to use procedural textures though...
2015-08-30 20:28:26 +0000 UTC
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